Friday, 15 May 2015

ICS M16A3 Full Metal Review

Last summer I sold my SRC G36 AEG (a good gun by the way) and purchased an ICS M16A3 full metal. I had always ignored ICS until one of the team members picked up a sportline M4. I was instantly astonished by the split gearbox and functioning forward assist. So after much consideration of other options, I chose the ICS.

The Store: I ordered the gun from Mach1airsoft. Surprisingly, despite all the positive comments I've heard regarding Mach1, I had a terrible experience. I purchased expedited shipping so the gun would arrive before my next big game. But instead of getting what I payed for, it took Mach1 at least a week to finally ship the 450$ purchase. That was only after several emails and phone calls. What's worse is, for the longest time, Mach1 told me it had already been shipped until finally some one said they had just shipped it that day (it was a full week later and the game was in two days). So I will be avoiding that store in the future without a doubt.

The Gun: After it finally arrived, I got the chance to look over my new AEG. It came with a nice big 3300mah 8.4v Nimh battery. The finish was nice, and the logo, I must say, looked pretty cool. Everything was well lubricated. The metal is nice and solid, yet the gun is lighter than a lot of M4's so that was a bonus. The gun also came with two high caps, one 300rd and one 450rd.

Note: The deans connector was installed later.
I charged up the battery it came with and loaded up one of the high caps with .2's. I was pleased to find the wiring is high quality, likely 16 gauge, and a car fuse is already installed (better than a regular fuse). I was super excited to see what the ICS turbo motor could do as it was one of the upgraded features of the full metal version. So I took some shots and was instantly amazed by the crisp RoF and accuracy/range. On .2's with the stock hop up adjusted I could hit targets at 200ft! Of course my 9.6v batteries were even more impressive. The only issue I found with it initially was the two pieces of the plastic hand guard don't lock together and wobble a lot.

I found the guns weakest area to be the internals. The split gear box fits snugly and the gears are shimmed well. However, the spring guide, piston/piston head, and cylinder head, are all made of the same cheap plastic as the sportline. In fact, the only difference between the sportline version and this on is the motor. Naturally, I replaced those parts with upgraded versions. The hop up unit is plastic but that doesn't seem to effect performance.
As you can see, the gearbox fits well inside the receiver.

Some of the cheap parts it came with that I replaced.
The functioning forward assist is definitely a nice touch. Being able to decompress the spring so easily has actually fixed the gun on many occasions, when something got a little messed up, for whatever reason. I didn't use the stock internals for long but I can say they do the job. I have another buddy who uses a stock ICS without issues. I swapped mine out mainly because I have more trust in metal parts especially in cold weather games. The split gear box always draws attention from other players at games. Whenever I take out the pin to inspect my internals someone wants to know all about it. So it can be a good or bad thing depending on how much attention you like.

Overall this is a really solid gun that works really well as a primary. It can take a decent amount of abuse from players like me who have a fairly rough playing style. The body is solid for the most part excluding the barrel assembly. I would like it to come with better internals considering the price you pay for it. The split gearbox also has some minor drawbacks as you can't ensure a perfectly consistent fit encase you wanted to make it an ultra high performance AEG. But for players looking for a reliable gun that can withstand some hard-core gameplay, I would definitely recommend the ICS M16 Full metal.

Overall rating: 4/5

Pros: Sturdy body, split gear box, functional forward assist, good range/RoF

Cons: Barrel assembly wobbles, cheap internal parts, not good for ultra high performance upgrades, a little expensive

Sunday, 10 May 2015

Season opener

Some of the team attended a season opener today. Overall a really good day and solid game play. About 60 players showed up so the teams were decently sized. I may do a game write up later. But for now I thought I would share some photos taken by an unknown player from the enemy team. (we were orange)






Thursday, 19 February 2015

Semi or Auto, Which Works Best?

     The subject comes up all too often amongst teammates and fellow players. Which is more effective, semi or automatic shooting? I notice that it is often a matter of personality that decides which side a person takes in this argument. Most of the time the more, "milsim" players say "Semi auto!", "Double taps!". While the less serious players pretty much keep their guns on full auto throughout every game. I've have always leaned towards the full auto side of the argument, because I've noticed that when it comes down to who's getting the kills, it's the players using auto, whether they like it or not, that really rack up the points.

     One thing that can be considered to decide which is better, is the physical aspects of an airsoft BB in flight. Airsoft BBs are small, light, and easily swayed off course by wind and even the smallest of tree branches. On a windy day I've seen BBs fly off course by several meters making it almost impossible to get a hit at certain ranges. Not to mention their size means in the heat of battle, a single BB bouncing off a players vest can easily be missed. As a result, most players know that if they really want to be sure they are going to nail that guy in their sights; they need to let out at least five shots, preferably ten. I have very rarely seen a player get a good opportunity to make a hit, and only fire one or two shots (besides snipers, but that's a whole different discussion). Because BBs are smaller and lighter than real bullets, it is obvious that a double tap like a soldier would use with real assault rifles is not going to be nearly as effective. In order to hit your target with greater certainty, you need to put at least five BBs downrange. That is simply the physical nature of airsoft BBs in flight.

     Ammo conservation is obviously another important part of the issue. Semi being the obvious choice to extend the time between mag changes. Depending on the intensity of the game, in half an hour a player can use up to, or over, a thousand rounds! That is if they are using mostly full auto. As I began to play more and more often, I found ammo was becoming more and more expensive. But it's hard to change your ways and use semi more often, especially when the players shooting at you like to put out a fifteen round burst just for kicks. However my habits began to change when I played a free for all with the team. Instead of using my usual, aggressive, guts and glory tactics, I utilized my camouflage and kept my gun on semi throughout the game. There were only three other players and I managed eight kills in a row before the game ended! All of this was done with semi shooting three to five rounds in quick succession. This, of course, meant I only used a few mags. Keep in mind I wasn't getting shot back at, because I was shooting them before they even saw me. This, however, taught me a valuable lesson on ammo conservation. Since then I've changed from using auto most of the time. Now I keep my gun on semi, and simply fire off five rounds at a time. It's been very effective as I am not getting any less kills, but I am saving money on ammo. I sure as hell don't use double taps; except maybe to keep a player pinned. But I am starting to prove to myself, auto isn't the only way to make sure the guy shooting at you keeps his head down. So when it comes to ammo conservation, semi is the clear winner.

     Sometimes the situation you are in means semi isn't an option. I have found myself in positions where the only way to be effective, is to blast out waves off BBs across countless opposing players. More than a couple times, I've gone up into a tower at my local field and begun relentlessly burning through mags to stop advancing players. There is no way you can effectively suppress three players at once with semi. Unless maybe those players are the kind that hide for five minutes at the sound of a single BB bouncing off their fort. When most of your team is at the respawn and you're outnumbered three to one: AUTO. Without a doubt there are situations when semi just will not do.

     Often times I here a player saying, "I use double taps all the time, I never have a problem!" or, "Full auto isn't sneaky enough". Ninety percent of the time, those players, simply put, are useless. They hide behind their team and spend more time sitting in the corner, "defogging", than getting into the thick of it. If you only use 50 shots in a half hour game, with more than 3 players one each side, you are doing it wrong. Players who think they can get away with some kind of stealthy ninja style gaming, generally have no idea what they are doing. Don't get me wrong, it's completely possible to play an entire game on semi and be just as good as any other player. But if your reason and method of using semi is based off some assassin type fantasy, you may be playing the wrong game.

     That being said, trigger happy players are just as useless. If you find yourself holding your trigger down for more than three seconds every time you shoot: Stop! It's actually dangerous to be one of those players who just empty mags like dump trucks. Mainly because, while the oh so satisfying sound of your AEG rattling in your hands is nice, you can't here the other player calling hit! It's a waste of perfectly useful BBs. Especially if you're not hitting your target. The only time using mass amounts of ammo is useful, is in a situation where you are really outnumber as previously described; or if you have an LMG. When shooting in full auto, five to ten round bursts are all that's necessary.

     I will not say semi is better than auto or the opposite. They both have clear advantages and differences. However, I have found that effectiveness between the two is equal on one condition: Five to ten round burst. No matter what mode you use, a five round burst can be done quickly, and they put enough BBs downrange to effectively hit most targets. So pick whichever mode you like. Because it's not the mode, it's the number that counts.

Tuesday, 17 February 2015

A private game

Just played last weekend, all with members of Task Force Diamondback. We're making plans for next season and considering starting up our own club!

We split up into teams of four and played some team death matches. I, of course, had my team split into two fire squads.  In the first round, my team emerged victorious as we caught the opposing team by surprise. They also split into fire squads but a miscommunication meant they were uncoordinated. As a result, two of their player walked right into our positions with no one to save them. We quickly located the second pair of players and took them down just as easily with plenty of yelling and suppressing fire.

The second round went much the opposite. My team moved into an area we knew the opposing team would soon enter. I had the other fire squad hold an intersection in some paths while I moved with my buddy on a separate path along the right flank. As I was moving down the path I quickly spotted and opposing player so I cracked off a series of semi shots and ducked off the path. The enemy player returning fire the whole time. I was discussing a plan of action with my fire team buddy when suddenly we heard a viscous sound coming from the area we left our other two brethren. It was the dreaded CA M249, and it was not on our side. We heard the other squad yell out "Hit!" and we knew it was about to get tough. Then, after taking a few shots at the player we bumped into, I realized my sorbo pad had come off and my barrel was jammed. So I called myself out and made my way back to fix the gun (ICS top end work is nice and quick thanks to the split gearbox). While I was gone my buddy apparently manged to revive our teammates only for all three of them to be taken out soon after.

Here are a few photo's from between games:


Thursday, 22 January 2015

Painting my M16

I recently painted my ICS M16A3 in a woodland style camouflage. I used a tan base and then added green, brown, and black on top. I also did the magazines in tan.

Wednesday, 17 December 2014

Winter...

I was playing a 2 vs 2 game this weekend just to have a little fun. Here in Canada its snowy and cold as it is every winter. This is just a quick summary of how that went.

My teammate and I started out along a path and hunkered down in an area that we judged to be a likely crossing point for the enemy team. We didn't want to move much because the crunching of snow under our boots was a little to loud for comfort. We waited, and waited, and waited until it reached the point that we were just sitting up against trees concealed. Both of us were getting cold and bored so we decided to change tactics. We got up out of the trees and started down the path quickly and aggressively hoping to run into the enemy team and get into a good engagement. The whole time I was dealing with awful fog issues from the new goggles I was testing. We quickly found what we were looking for as a burst of bb's came towards us from the left. I couldn't see much so I simply went prone and returned fire on the group of trees the bb's were coming from. Meanwhile, my teammate who could see, moved around a little while firing and took out the player who fired at us. We weren't sure where the other one was so we remained for awhile watching for movement but since we didn't see anything we decided to retreat back to our original location.

At this point we were cold and tired of holding cold metal airsoft guns. So we decided to make an even more aggressive attempt at engaging the other team. We charged into the trees in the direction they were. Every five to ten meters we would stop and let out a burst of fire to the front, left, and right, then move up. We repeated this process, knocking the snow off the tress with a hail of bb's every time we couldn't see what was behind them. Until suddenly my teammate yelled and the next thing I knew I was on the ground behind a log with hundreds of bb's hissing over my head and a hit teammate. I tried to return fire but was soon also hit in the ear (that hurt a lot). So with that, the game was concluded at the business end of a Classic Army M249. Turns out the trees I blasted at not five seconds earlier had more than just more trees behind them.

Tuesday, 14 October 2014

Skeleton Sidearms SS17 (glock 17) Review

     Last fall I made the decision to purchase a Skeleton Sidearms SS17. I was looking for a reliable green gas side arm and came across this pistol during my search. What sold me on the gun was the fact that it looked good, was supposedly TM compatible, and came for a reasonable price.
     Initially, I was very impressed by the feel of the SS17. It has a full metal slide, and it came with a choice of either a metal outer barrel or plastic. The trigger safety did not really work very well, however I did not find anything else wrong with the operation of the gun.
    
     Internally, the gun seemed just as good as any KJW pistol I had seen. Not to mention the two prong hop up seemed like a nice touch to finish it off. The pistol sounded good, fired well, was great on gas, and fairly accurate.


     The SS17 seemed like anything I ever wanted in a side arm. After a full season the pistol was still working well though I had only put 500-1000 rounds through it. I cleaned and oiled it often. However that all changed this month as during a game, the gun jammed up and I could not figure out what caused it to stop operating. I had fired about half a mag through it that day, and when I pulled it out to replace my empty primary, nothing worked. The trigger was stuck, and the slide was stuck. Upon further investigation later I found that the hammer had broken. A friend of mine was not at all surprised as he had owned the exact same pistol and the hammer broke twice within a few thousand rounds before he gave up on the thing. To make matters worse it turns out the SS17's are surprisingly hard to find parts for. When they said TM compatible, they really only meant the magazine.

Overall, in my honest opinion, this pistol is a waste of money as the hammer is known to break, and hard to replace. It performs well when it's working however it's nothing better than any other gas pistol. You're much better off getting a Wii Tech or KJW. I would not recommend the SS17 for these reasons.

Pros: Feels solid, fun to shoot

Cons: Hammer breaks very often, nothing really special, hard to replace parts